Jul 05, 2007, 09:38 PM // 21:38 | #1 |
Ascalonian Squire
Join Date: Jul 2007
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newbie questions
well, im not entirely new to the game, i've played it a bit when it first launched but i didn't like how you always have to follow a fixed path and that at any given time your only playing with a few people in your party and the rest are playing in another instance.. it just didn't feel like an mmo to me.
in any case i've reinstalled my GW, made a new character (warrior), and i was hoping somebody here could shed some light on a few questions that have been tugging on me. 1. Is there any fundamental difference between swords, axes and hammers? say for example, swords do slashing damage and are thus better against lightly armoured enemies and hammers do bashing damage and are better against heavily armoured enemies, etc. anything like that? 2. How do shields work? I've been using a shield and i haven't yet seen a "block" occur. do they simply reduce the overall damage i take? Also, what about critical hits? do they exist in this game and what influences them? 3. Is there some kind of combat log where it will tell me things like "you hit for XX damage", yada yada? 4. I also need some advice on what secondary profession to choose. I know it's dependant on one's personal play style, but obviously there are some combinations that simply won't work (say a warrior taking an elementalist prof). I've seen a lot of warriors choose monk as their secondary profession but from what i've tried i didn't like it that much. I have enjoyed necromancer skills though. The skill that leeches life from an enemy is very handy imo, and the deathly swarm helped me out a lot when i was fighting many enemies at once. What kind of skills do monks and necromancers get later on? which one is more suited for a warrior? 5. Equipment. I understand that being a warrior equipment is very important (on the other hand an elementalist can rely mostly on their spells). I've seen a weapon seller in town, and i also picked up a few good ones from enemies, but what is the primary way to obtain good equipment? is it from quests or is it from random chance drops like in most other MMOs? is there a drop table on some website where i can look it up and then go and farm for some good equipment or how else do i get good gear? (armour too). 6. Before i made this warrior i played on my old toon a bit, and he's lvl 14 and i went on a mission and got many unidentified drops, and when i used the kit on them i got some message saying "you have discovered sword hilt" and "bow string" and things like that... what do those mean? are they like recipes i can use later to craft them or what? 7. on my lvl 14 toon i've seen a few of the new classes in town while in the prophecies chapter. i was wondering can a player without the expansion pack play with them? and is it the same for pvp? are the older classes at some kind of disadvantage to the newer ones? sorry the list is kinda big, but i'm really confused by these questions |
Jul 05, 2007, 10:12 PM // 22:12 | #2 | |||||||
Administrator
Join Date: Jun 2006
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No. 2 rule to choosing secondary professions: Whatever other classes can do, you can do better using your primary. Things you CAN'T do, are made up for by the secondary. Example - Elementalists are designed to do large amounts of damage. A W/E will do more damage by focusing on his choice of weapon, rather than the Elementalists damage spells. Warriors, however, cannot remove conditions from themselves and as such /Mo can be taken for [skill=text]Mending Touch[/skill]. Your play style should be in style of your primary profession, not your secondary. Warriors who try to heal everyone in the party are very ineffective. Warriors are there to hack things in half, and your job is to do that regardless of what secondary you have. Necormancer skills such as [skill=text]Life Siphon[/skill] are ineffective because you can do better damage with your weapon, and heal better with [skill=text]Healing Signet[/skill]. [skill=text]Deathly Swarm[/skill] is also ineffective, due to your weapon doing more damage. If you want AoE attacks, take a look at [skill=text]Whirlwind Attack[/skill], [skill=text]Cyclone Axe[/skill], [skill=text]Triple Chop[/skill], [skill=text]Crude Swing[/skill], [skill=text]Hundred Blades[/skill]. Quote:
Armor you will have to craft in certain cities (Ascalon City, Piken Square, Yak's Bend, etc). You can't buy it from other players, as it is customised and cannot be used by anyone else. Once again, collectors are a decent option. Quote:
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Jul 05, 2007, 10:15 PM // 22:15 | #3 |
Academy Page
Join Date: Jan 2007
Profession: R/Rt
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1. There's the difference in damage range and attack speed, but there's no difference between high or low armor. It's all considered physical. Now some monster types have resistance/weakness to some of the different types of physical damage (skeletons weak to blunt, resistant to piercing; plants weak to slashing), but nothing global.
2. Shields add armor, which reduces the damage you take in this game. Only the use of skills allow you to "block", and you don't see your own blocks. You will only see when an enemy blocks you. Critical hits do happen and do the max damage x1.4 of your weapon. The chance to critical is influenced my your weapon mastery attribute (and critical strikes if you're an assassin). 3. nope 4. W/N is a good choice. The most common necro skill used by warriors is plague touch to rid yourself of conditions like blind and weakness. 5. There are many ways to get good weapons. The best way to get a decent cheap weapon is from collectors. There are also people trading green and max gold weapons in town. There are also weaponsmiths too, though you seem to be running only prophecies and they aren't as good there than the other campaigns. 6. a. These are upgrades that can be salvaged off with an expert salvage kit and put on another weapon of the same type. b. The message means the upgrade is unlocked for use with PvP only characters on your account. You can craft a PvP weapon with that upgrade, but not a PvE weapon. 7. You need the appropriate chapter to play those classes. The core classes are still pretty solid so don't worry about it. |
Jul 05, 2007, 10:48 PM // 22:48 | #4 |
Ascalonian Squire
Join Date: Jul 2007
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thanks for your replies, it has helped me a lot to understand this game, but i'm still unfamiliar with all the different kinds of equipment. is there a web page that shows a list of 'uncommon' equipment?
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Jul 05, 2007, 11:15 PM // 23:15 | #5 |
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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gw.gamewikis.org has *all* guild wars info, is well organized and is usually overly exact
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Jul 06, 2007, 01:47 AM // 01:47 | #6 | |
Ascalonian Squire
Join Date: Jul 2007
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Jul 06, 2007, 02:18 AM // 02:18 | #7 | |
Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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Jul 06, 2007, 02:32 AM // 02:32 | #8 |
Wilds Pathfinder
Join Date: Jan 2006
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W/e Is a smart combo btw. Its not as stupid as you think. With an ele secondary you can get enchantments to boost your DPS (Damage per second)
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